PlayStation 2 Specifications London
Here are the PlayStation 2 Specifications on computer hardware such as CPU, Graphics, and so on. Read on and get more information on computer entertainment.
Computer Exchange
70 Tottenham Court Road
London
Computer Exchange
70 Tottenham Court Road
London GB.W1T2HB
Data Provided by:
N1 Games
+44 (0) 20 7713 7979
25 Baron Street
London
N1 Games
+44 (0) 20 7713 7979
25 Baron Street
London GB.N19ET
Data Provided by:
Game Focus
+44 (0) 20 7631 0118
39 Goodge Street
London
Game Focus
+44 (0) 20 7631 0118
39 Goodge Street
London GB.W1T2PX
Data Provided by:
Game
+44 (0) 871 594 0066
188-196 Regent Street
London
Game
+44 (0) 871 594 0066
188-196 Regent Street
London GB.W1B5BT
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CeX
156 Camden High Street
London
CeX
156 Camden High Street
London GB.NW10NE
Data Provided by:
Game Pilot
+44 (0) 20 7734 6443
96 Shaftesbury Avenue
London
Game Pilot
+44 (0) 20 7734 6443
96 Shaftesbury Avenue
London GB.W1D5ED
Data Provided by:
Game
+44 (0) 20 7226 5260
40274 Liverpool Road
London
Game
+44 (0) 20 7226 5260
40274 Liverpool Road
London GB.N10PU
Data Provided by:
Game
+44 (0) 20 7796 2543
86 Cheapside
London
Game
+44 (0) 20 7796 2543
86 Cheapside
London GB.EC2V6EB
Data Provided by:
Mad 4 Gamez
+44 (0) 20 7613 3392
189 Hoxton Street
London
Mad 4 Gamez
+44 (0) 20 7613 3392
189 Hoxton Street
London GB.N16RA
Data Provided by:
Game
+44 (0) 871 594 0066
334-348 Oxford Street
London
Game
+44 (0) 871 594 0066
334-348 Oxford Street
London GB.W1C1JG
Data Provided by:
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Specifications CPU- 128 bit "Emotion Engine" clocked at 294 MHz (299 Mhz on newer versions), 10.5 million transistors
- System Memory: 32 MB Direct RAMBUS or RDRAM
- Memory bus Bandwidth: 3.2 GB per second
- Main processor: MIPS R5900 CPU core, 64 bit
- Coprocessor: FPU (Floating Point Multiply Accumulator × 1, Floating Point Divider × 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator × 9, Floating Point Divider × 1), 128 bit
- VU0 used for physics and other gameplay
- VU1 used for polygon transformations, lighting and other visual based calculations
- Floating Point Performance: 6.2 GFLOPS (single precision 32-bit floating point)
- FPU 0.64gflops
- VU0 2.44gflops
- VU1 3.08gflops
- 3D CG Geometric Transformation: 66 million polygons/sec
- 3D CG Geometric Tranformations under curved surfaces: 16 million polygons/sec
- Compressed Image Decoder: MPEG-2
- I/O Processor interconnection: Remote Procedure Call over a serial link, DMA controller for bulk transfer
- Cache memory: Instruction: 16KB, Data: 8KB + 16 KB (ScrP)
Graphics- Graphics Synthesizer clocked at 147 MHz
- Pixel pipelines:16
- Video output resolution: variable from 256x224 to 1280x1024 pixels
- 4 MB Embedded DRAM video memory bandwith at 48GB per second (main system 32 MB can be dedicated into VRAM)
- DRAM Bus bandwidth: 48.0GB per second
- Texture buffer bandwith: 9.6GB/sec
- Frame buffer bandwith:38.4GB/sec
- DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
- Pixel Configuration: RGB: Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
- Dedicated connection to: Main CPU and VU1
- Overall Pixel fillrate: 16x147 = 23.52Gpixel/sec(rounded to 2.4Gpixel/sec)
- Pixel fillrate: with no texture, flat shaded 2.4(75,000,000 32pixel real-world triangles)
- Pixel fillrate: with 1 full texture(Defuse Map), Gouraud shaded 1.2(37,750,000 32pixel real-world triangles)
- Pixel fillrate: with 2 full textures(Defuse map + specular or alpha or other), Gouraud shaded 0.6(18,750,000 32pixel real-world triangles)
- Multi-pass rendering ability
- Four passes = 300M pixels/second (300M pixel/sec divided by 32pixel = 9,375,000 triangle/sec lossed every four passes)
Sound- "SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz)
- Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels
- Sampling Frequency: 44.1 kHz or 48 kHz (selectable)
- Output: Dolby Digital 5.1 Surround sound, DTS (cutscenes only), later games achieved analogue 5.1 surround during gameplay through Dolby Pro Logic II
I/O Processor- CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 37.5 MHz)
- Sub Bus: 32 Bit
- Connection to: SPU and CD/DVD controller
Interface Types- 2 proprietary PlayStation controller ports (250KHz clock for PS1 and 500KHz for PS2 controllers)
- 2 proprietary Memory Card slots using MagicGate encryption (250KHz for PS1 cards, up to 2MHz for PS2 cards)
- Expansion ...
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